WHAT WE TAKE
A working prototype with a real signal behind it — users, revenue, retention, a waiting list, a letter of intent — and a founder who wants to know what is actually true rather than to be reassured.
ABOUT
Getting validated prototypes into production, without throwing away the thing that proved the idea. uncool inc. is registered in Japan and works with Japan-based and Japan-connected companies operating internationally.
The tools that get a founder to a working prototype have got very good, very quickly, and we think that is a straightforwardly good thing. The gap they have opened is at the other end: there are now far more validated products than there are people who can say, with evidence, what it would take to run one.
That is the whole of what we do. We are not a general-purpose development company that also does assessments; the assessment is the product, and the implementation work exists because clients sometimes want the people who wrote the plan to help execute the first part of it.
uncool inc. was founded by Kenta Kudo, who has spent more than ten years building and running production software across Japan and the United Kingdom. Most of that experience is of the unglamorous kind: systems that had to keep working long after the people who built them had moved on.
LinkedIn →We work in English and in Japanese, and we write in both. Documents are produced in whichever language the people who have to execute them actually work in — which is not always the language the contract is in.
Saying this out loud costs us some enquiries and saves both of us the ones that were never going to work.
A working prototype with a real signal behind it — users, revenue, retention, a waiting list, a letter of intent — and a founder who wants to know what is actually true rather than to be reassured.
Regulated and safety-critical products. Medical, financial and anything where a failure is not merely expensive. We take some of it, after a longer conversation about what is genuinely ours to carry.
Idea-stage builds with nothing running. Undirected staff augmentation. Cheap feature production against someone else’s backlog. All three are real work; none of them is work where our judgment is the thing being bought.